
For example, taking pictures with the protagonist’s vintage 1940s camera feels more tactical thanks to the triggers. The resistance of the adaptive triggers lets us draw players further into the dark world. Our aim was to help players feel Giulia’s movement and emotions as she explores and searches for clues. Players can also feel the difference of the character’s footfalls across different terrain. For example, in moments of increased tension and fear, players feel the heightened heartbeat of the protagonist.

The immersive features of the DualSense controller provided potent new ways to pull players into this psychological experience. Martha is dead, and playing as her twin sister Giulia, you must unravel the story and hunt for the truth in a world shrouded by mysterious folklore, superstition, and the extreme horror of war. Set in 1940s Italy during World War 2, the game explores a distressing period in history from the perspective of a family that has had their world turned upside down. Unfortunately, part of this speech will not be present on the PlayStation version of the game.For those of you who are new to the game, Martha Is Dead is a first-person psychological thriller from LKA, who are known for creating reality-based narrative games. He added: "It’s important to note this is a very dramatic moment in which the suffering of the forgotten is recounted.

incessantly, to the point where she would bleed.'" A voice-over narrates the experience of living in an asylum, commenting that 'there was this one young woman who would pleasure herself all day long. "In terms of this specific scene in Martha is Dead, the player walks in a field dotted with huge crosses with mask-wearing dolls hanging from them. "They were total institutions, like prisons, restricting every facet of a person's life and, as such, masturbation was one of the few things patients were able to do.


"These were places where patients were compulsorily admitted and where they often spent their entire lives," he explained. Dalcò says this is based on historical fact and real-life accounts. That context is that the references take place while the player is in a psychiatric hospital that practices religious as well as medical treatments. In terms of the removed masturbation references, Dalcò made clear there's no visualisation of masturbation or sex in the game but "it's the context that has been considered inappropriate".
